﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="RolePlayingGameData.Player">
      <Name>Shenidd</Name>
      <MapSprite>
          <TextureName>Characters\BossIdleRight</TextureName>
          <FrameDimensions>174 216</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>87 156</SourceOffset>
          <Animations />
      </MapSprite>
      <WalkingSprite>
          <TextureName>Characters\BossWalkRight</TextureName>
          <FrameDimensions>174 216</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>87 156</SourceOffset>
          <Animations />
      </WalkingSprite>
      <MapIdleAnimationInterval>210</MapIdleAnimationInterval>
      <CharacterClassContentName>Barbarian</CharacterClassContentName>
      <CharacterLevel>5</CharacterLevel>
      <InitialEquipmentContentNames>
          <Item>Weapons\Club</Item>
          <Item>Armor\HideArmor</Item>
      </InitialEquipmentContentNames>
      <Inventory>
		  <Item>
			  <ContentName>Items\MinorHealingPotion</ContentName>
			  <Count>1</Count>
		  </Item>
		  <Item>
			  <ContentName>Items\HealingPotion</ContentName>
			  <Count>1</Count>
		  </Item>
		  <Item>
			  <ContentName>Items\MajorHealingPotion</ContentName>
			  <Count>1</Count>
		  </Item>
      </Inventory>
      <CombatSprite>
          <TextureName>Characters\BossAttackRight</TextureName>
          <FrameDimensions>288 288</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>135 240</SourceOffset>
          <Animations>
              <Item>
                  <Name>Walk</Name>
                  <StartingFrame>25</StartingFrame>
                  <EndingFrame>30</EndingFrame>
                  <Interval>80</Interval>
                  <IsLoop>true</IsLoop>
              </Item>
          </Animations>
      </CombatSprite>
      <Gold>100</Gold>
      <IntroductionDialogue>Me Shenidd, the Great!  Bow before your new leader!</IntroductionDialogue>
      <JoinAcceptedDialogue>Good!  Now, get Shenidd MEAT!</JoinAcceptedDialogue>
      <JoinRejectedDialogue>Shenidd should kill you!  Next time, Shenidd not be so nice...</JoinRejectedDialogue>
      <ActivePortraitTextureName>BossActive</ActivePortraitTextureName>
      <InactivePortraitTextureName>BossInActive</InactivePortraitTextureName>
      <UnselectablePortraitTextureName>BossUnselectable</UnselectablePortraitTextureName>
  </Asset>
</XnaContent>
